Overview
I started teaching myself 3D design in 2016. Being a fan of video games since I was a child, I was curious how digital worlds were created. With the help of a lot of online documentation and YouTube tutorials I learned the basics of the free 3d software Blender. Encouraged by the magic that unfolded and the sheer endless possibilities that the software offered, I spend a lot of time improving my skills and my knowledge. After learning the basics like modeling, UV unwrapping, lighting, render settings, etc., I moved on to additional software like Substance Painter that let me create textures or the 3d sculpting software ZBrush, in which I could model more organic structures.
Below you can see some more recent artworks that come from my diorama series, in which I created highly stylized landscapes.

2019, Blender, rendered in Cycles

2019, Blender, rendered in Cycles

2019, Blender, rendered in Cycles

2019, Blender, rendered in Cycles

2019, Blender, rendered in Cycles